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Question by spooneystone · Nov 06, 2018 at 10:48 PM · leveluv mappinglevelslevel designtexure

Texturing rooms all the same?

How would i go about texturing multiple rooms of all the same texture? Would i have to UV unwrap all the rooms first?

can someone tell me what they think is the best workflow is for this?

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Answer by dan_wipf · Nov 08, 2018 at 04:27 PM

i’d unwrap all the rooms, if you want the desired results.. i guess if youwont do that the textures get streched. aslong as your room is a complex mesh. if you have just plain walls, have a look what it looks like, and if you can sinple adjust the desired result by enlargen the size and do some offsett work. are you working in blender?

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