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Isometric tile palette problem
Hey.. I want to create a tile map, but I have some issues with this. I can't find solution, so maybe you can help me. Resolution of this sprite is 346x600.
This is what I done:
Set sprite to 2D and UI
Pixels per Unit: 346
Filter mode: Point
346/600 equals 0.5766 ,so
I set tile palette to: X:1, Y: 0.5766, Z:1 But my tile look like this:
Comment
Answer by LilGames · Jun 25, 2019 at 04:00 PM
Go to the sprite's import settings and look for "Pivot". By default, pivot is set to "center". Change that to "Bottom". Click Apply.
One more question.. Why I can't draw now ? Do i missing something ?
I can't see your computer or what you're doing. If i was to guess, I'd say you haven't selected the tile and then the brush icon to draw! ;)