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How to add tilemap to procedural generation
Hello I have recently followed a tutorial on cellular automata and I have a nice grid being generated with the values 0 and 1. I am wondering how I can use a tilemap or something to place tiles down on that gird. For example all the grid spaces with the value of 1 will use the grid tile map and automatically know where the corners and such are. I do not quite know how to use the tilemap system in that way and if it is even possible with the things I have set up. If anyone has a video or paper that talks about this subject please send it. Thank you very much for reading this.
heres the video I followed: https://www.youtube.com/watch?v=v7yyZZjF1z4
I would very muchly like to get a result like in this video: https://www.youtube.com/watch?v=Yt27yQtGpBQ
Here he used the same tutorial as I did.