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Question by iamzkz · Sep 03, 2017 at 07:07 AM · meshtilemapspriterenderertiles

How to display a huge image in 2D scene?

Hello guys, I need to display a huge image (big like earth) in a 2D scene, it is a PNG format image of real world map. I think like the other map APPs, the map image should be loaded and displayed tiles by tiles, not the whole one at a time, but how to display them properly and efficiently? What I can think of is, generating serval GameObjects and set the tile images as sprite of SpriteRenderer to them. But is that stupid? I thought there should be more advanced way to achieve it. Could anyone give some advices? Very appreciate it!

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Answer by LazyPeach · Oct 13, 2017 at 01:40 PM

@iamzkz It's not THAT bad way. Just check in script for tiles that you can see and those that you can't not every frame, maybe every second or even 2 seconds.

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