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Question by OneWithTheSlug · Jun 15, 2019 at 05:53 AM · movement scripttilemap2d-physicscollision2d

tilemap collision not working with sprite

I made a tilemap with unity's built in tilemap tools. I also added the tilemap collider 2d. I added a standard sprite, put movement script on it that IO found online, and when I run the game the sprite that I control with arrow keys passes through the tilemap.

This is my first time using tilemaps with Unity, I don't have much experience with tilemaps in general though.

Using Unity 2019.1.4

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Answer by G0DF4THER · Jun 15, 2019 at 06:29 AM

I don't know if this will work or if you have already done it but have you tried putting a Rigidbody2D on one of your objects and setting it to type kinematic?

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Answer by OmerPasa3328 · Aug 27, 2021 at 11:04 AM

I have also some problems with it . I checked whether it has "Ground" tag or not but it isn't working propperly for some reason?

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