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Question by jw405 · Mar 07, 2016 at 08:36 AM · pathfindingisometricorthographicnode

Node Pathfinding

Hi!

I'm trying to achieve the effect shown below:

alt text

  • I understand I won't be able to use Unity's NavMesh System because objects will be animated.

  • UsTwo briefly explain how they achieved it here but I'm no closer to finding a solution.

  • I need to quickly transition the player to a different part of the object. This can be achieved by ordering nodes in depth order from the game camera (orthographic) and then going through them in depth order and deciding which ones should occlude the ones that are in front or behind.

  • I've also found these plugins on the asset store:

https://www.assetstore.unity3d.com/en/#!/content/14075

https://www.assetstore.unity3d.com/en/#!/content/27837

https://www.assetstore.unity3d.com/en/#!/content/31459

I can't work out if they can be used for this example?

Any help would be HUGELY appreciated!

impossible-connection.png (201.0 kB)
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Answer by TsomoNe · Oct 12, 2016 at 06:03 AM

Did you find any solution? I'm trying to achieve this too, but still no luck :(

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avatar image jw405 · Oct 18, 2016 at 01:42 PM 0
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Hi TsomoNe, I used this in the end:

https://github.com/Rinirihiriro/UnityValley

This was only used for a small project though so not sure if it will help, this is the stage I got to anyway:

http://www.jackwood.work/geometrica

avatar image TsomoNe jw405 · Nov 01, 2016 at 10:30 AM 0
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Thank you, very appreciated

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