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This question was closed Jan 30, 2021 at 04:21 PM by Niveres for the following reason:

The question is answered, right answer was accepted

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Question by Niveres · Jan 24, 2021 at 10:45 AM · spritespritestilemapspriterenderer

[2D] Sprite size issue (same sprite differente sizes in Tilemap and world),[2D] Issue with Sprite size (same sprite, differentes sizes in Tilemap and in World)

Hi everyone !

I'm building my first 2D game with Unity and I'm facing a basic problem for which i can't find an answer. I hope one of you can help me with it.

Context :

I have a 2D sprite (png, 240x240 pixels).
I want it to be 1 UNIT.
So in the Sprite Settings I set the property "Pixel per Unit" to 240 (1).
It seems to work well, when I use it in a TileMap (2).

Issue:
My issue appears when I want to use the sprite directly in the world, with a Sprite renderer. Then, the sprite is bigger than the one in the Tilemap (3).

I thought it was the "Pixel per Unit" wasn't working with the sprite renderer, but when I change it's value (to 150 for example) both images (world and tilemap) are updated (4)..

Thank you for your help !

Illustration : alt text

-issue.png (371.5 kB)
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Answer by Niveres · Jan 30, 2021 at 04:20 PM

Okay my bad : the grid scale was not at 1 but 0.75. :'(

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