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Question by OneToMany · Apr 13, 2020 at 01:10 PM · 2d-platformertilemaptile

How can I Remove one tile from tilemap

Hi, I want to remove one tile from tilemaps and I wrote this code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Tilemaps;
 
 
 public class MouseClick : MonoBehaviour
 {
     public Grid grid; //  You can also use the Tilemap object , note that Grid And Tilemap are same positions
 
     public Tilemap[] tilemap;
     void Start()
     {
         grid = GameObject.Find(nameof(Grid)).GetComponent<Grid>();
         tilemap = GameObject.FindObjectsOfType<Tilemap>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             Vector3 mouseWorldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             Vector3Int coordinate = grid.WorldToCell(mouseWorldPos);
             print($"Grid coordinate: {coordinate}");
 
 
             foreach (var item in tilemap)
             {
 
                 RemoveTile(item, coordinate);
                 print("REMOVED!!!!!!!!!!!");
             }
 
 
         }
 
     }
 
     private void RemoveTile(Tilemap tileMap, Vector3Int position)
     {
         tileMap.SetTile(position,null);
     }
 
 
 
 }

but not work. can anybody help me?

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Answer by OneToMany · Apr 13, 2020 at 01:24 PM

I found answer, just set Z to zero:

 coordinate.z = 0;

and now work fine!

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