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Question by
ytkimirti · Feb 11, 2018 at 06:36 AM ·
lightingspritestransparentmasking
How to prevent transparent objects overlap
I am making a 3d ortographic game and for lights i only use masks and transparent sprites. But there is a problem. When they are too close the intersection is gets dark. Becouse it renders two transparent objects.
Is there a setting in Unity for only rendering one transparent object in a row?
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