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Question by Reinhardt70 · Aug 03, 2020 at 11:13 PM · ontriggerenter2d

How to have a sprite disappear on contact with another sprite, but then reappear on exit.

Hi all,

First time posting and still very new to Unity, so please be kind :)

I'm trying to have the text box sprite appear and disappear based on whether or not the player (Banana) has collided with the sign post. Please see the attached image:alt text

Here is the code that I have written:

public class PopUpImage : MonoBehaviour {

 public SpriteRenderer popUp;

 private void Start()
 {
     popUp = GetComponent<SpriteRenderer>();
 }

 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         popUp.enabled = false;
     }   
 }

 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         popUp.enabled = true;
     }
 }


I set the Sprite Render to be the text box (CollisionText1) but when I touch the sign post, the post disappears and reappears instead of the Text Box Sprite.

Would anyone know why this might be the case?

Thanks in advance!

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