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Question by romainover974 · Mar 18, 2018 at 09:01 PM · movement scriptmovements

Object don't move towards.

I created a simple script to move bullet but when the bullet instantiate they froze in air and they kind of glitch like they want to move but don't.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BulletScript : MonoBehaviour {
     public Vector3 StartPos;
     public Vector3 EndPos;
     public float speed;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         float step = speed * Time.deltaTime;
         transform.position = Vector3.MoveTowards(StartPos, EndPos, step);
     }
 }
 

The Vector is comming from another script here is a sample :

  ![GameObject BInstance = Instantiate(Bullet, gunEnd.position, transform.rotation);
             BInstance.GetComponent<BulletScript>().StartPos = gunEnd.position;
             BInstance.GetComponent<BulletScript>().EndPos = hit.point;][1]

And as you can see from the image the bullet stay frozen in the air .

[1]: /storage/temp/113269-capture-decran-111.png

capture-decran-111.png (152.4 kB)
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