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Question by D_F4u1t · Jan 26, 2020 at 04:50 PM · collisioncollider2dtilemap

How to get position of tile on Tilemap Collider 2D?

collision2D.transform.position only seems to return the position of the tilemap world itself, but I somehow need to identify the position of the tile the player collided with.

I searched the internet for this and there's not too much talk about it and all I've found are workarounds that don't help me too much.

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avatar image lgarczyn · Jan 26, 2020 at 09:00 PM 0
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Duplicate question: https://answers.unity.com/questions/1572343/how-to-detect-on-which-exact-tile-a-collision-happ.html

It's a verbose solution, but basically find the contact point, and convert it to tilemap positions

avatar image D_F4u1t lgarczyn · Jan 27, 2020 at 08:05 AM 1
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Found out what I did wrong. I was outputting contact.collider.transform.position rather than contact.point which did the trick. Thank you

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