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This question was closed Jul 10, 2018 at 07:01 AM by bilginba for the following reason:

Problem is not reproducible or outdated

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Question by bilginba · Jul 09, 2018 at 12:59 PM · tilemappathfindinggrid based gameastar2d ai

How to reach 2D Grid from script? How to reach every tilemap location and use them for pathfinding?

Hello

I'm trying to make a game like pacman and i want enemy to chase player. In order to do that I found out that A* is the best algorithm for this case. However, in all tutorials and source codes that i found, everyone created their grid from script. I created my grid manually and can't reach it through script. How can i reach it?

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Answer by bilginba · Jul 10, 2018 at 07:00 AM

I actually remove the grid component and added Grid script based on this video series of Sebastian Lague ( https://www.youtube.com/watch?v=-L-WgKMFuhE&list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW )

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