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Question by Pagrafy · Feb 02, 2013 at 05:52 PM · 2dblurorthello

Orthello 2D: Pixel-Art without any blur

I would like to create a game with some pixel-art, but when I try to import a sprite and then give it a texture, the sprite has some kind of blur. How can I change it, so that I can see sharp pixels with sharp edges?

Thanks!

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avatar image Julien-Lynge · Feb 02, 2013 at 05:58 PM 1
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Please post a screenshot with your question.

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Answer by Wolfram · Feb 02, 2013 at 08:31 PM

As you are interested in pixel art, go to the import settings of your textures and change the "Filter Mode" to "Point". This will stop Unity from interpolating between pixels.

Also make sure your original textures have a power-of-two resolution (e.g., 32x32, 256x128, or similar), because otherwise Unity will resample your texture, making it blurry/washed out. Yes, this also is true if you were to explicitly disable "Non-Power of Two" scaling in the importer (unless you exclusively use your textures in Unity GUI or in GUITextures).

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Answer by DryTear · Feb 02, 2013 at 08:09 PM

Using Microsoft Picture Manager or Photoshop - Enlarge the texture from original size to 512

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avatar image Wolfram · Feb 02, 2013 at 08:39 PM 0
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That is a possible workaround, but has the major drawback of a possibly huge memory overhead. For example, if his original art were 32x32, a single 512x512 texture would use 256x the amount of memory. For 500 sprites (which is probably not an unrealistic estimate, considering different rotations/view, poses, animations, characters, ...) this would mean wasting 700$$anonymous$$B(!) of (uncompressed) texture memory.

The advantage is that you can avoid aliasing artifacts with this approach, as opposed to $$anonymous$$e. However, this is only relevant if you "zoom out" of your sprites, i.e. displaying them smaller than their original pixel size - which is usually not relevant/intended for 2D pixel art.

avatar image Pnvanol Wolfram · Jan 04, 2017 at 08:11 AM 0
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brilliant approach, how would you avoid zoo$$anonymous$$g in and out aliasing with keeping the sprites smaller

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Answer by Lordinarius · Feb 02, 2013 at 07:56 PM

Be sure

Texture quality at full res and Anisotropic Textures at Forced on, from quality setings

And if your texture has big resolution. Select override for your platform and rise the max size from import settings

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Answer by GilesDMiddleton · Apr 22, 2017 at 03:37 PM

See this unity blog post for how to achieve pixel perfect 2d. It's unfortunately not just a 'win button'.

https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/

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