Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by berting01 · Feb 03, 2012 at 06:13 PM · javascriptspawnspawning

character moving after moving

My character moves after spawning and stop on one place. I cant find the problem. I have a code like this :

function OnLevelWasLoaded(thisLevel: int)

{
transform.position = GameObject.FindWithTag("spawn").transform.position;

 standing = true;

}

I dont know what is the caused of the unnecessary movement of my character.

I control my character using mouse click and here is the code which I Got from the internet:

var smooth:float; // Determines how quickly object moves towards position

var isWalking : boolean;

var lastP;

var move;

var pressed: boolean;

var standing : boolean;

var objectP ;

private var targetPosition:Vector3;

function Start()

{

animation.Stop();

//animation.Play("idle"); // this stops Unity from playing the character's default animation.

standing = spawnPointScript.standing;

}

function Update () {

pressed = false;

if(standing==false){

 if(pressed== false)

 {

 if(Input.GetKeyDown(KeyCode.Mouse1))

 {

     smooth=5;

     var playerPlane = new Plane(Vector3.up, transform.position);

     var ray = Camera.main.ScreenPointToRay (Input.mousePosition);

     var hitdist = 0.0;

  

     

     if (playerPlane.Raycast (ray, hitdist)) {

         var targetPoint = ray.GetPoint(hitdist);

         targetPosition = ray.GetPoint(hitdist);

     

         var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);

         transform.rotation = targetRotation;

        

         }

         

}

 move =transform.position = Vector3.MoveTowards(transform.position, targetPosition, Time.deltaTime*smooth);

 if(lastP != move)

             {

                 if(!isWalking){

                    isWalking= true;

                    animation.Play("walk");

                    

                 }

             }

  else 

       {

            if(isWalking)

             {

                 isWalking = false;

                 animation.Play("idle");

             }    

         }     

 lastP =move;}

 pressed = true;

 }

 

 else if(standing == true)

 {    

     animation.Stop();

     if(Input.GetKeyDown(KeyCode.Mouse1))

     standing = false;

 }

}

I already spent 2 hours looking for the solution but still, I cant find one.. hope you can help.. thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

GetComponentInChildren(Renderer).active wont work? 2 Answers

How do i make an object spawn another one? 1 Answer

Making an Array of Spawnpoints... 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges