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Question by LunaRain · Aug 17, 2011 at 04:52 PM · scenespawnspawning

Scene with few entrances/exits

I want to connect 3 scenes Scene 1 (one entrance) Scene 2 (one entrance to Scene1 and one to Scene 3) Scene 3 (one entrance to Scene2)

How can I do 2 entrances to Scene 2 to have custom spawn on another scene?

I have created this code, but I do not understand how to implement custom respawn when going from scene Desert to Land South for example:

 public class Transfer1_2 : MonoBehaviour 
 
 {
         
 
 // Update is called once per frame
 void Update () 
 
 {
     
 }
 
 void OnTriggerEnter(Collider myTrigger)
 
 {
 
 if (myTrigger.gameObject.name == "T_PS_BL")
 
 {
 
 Debug.Log("Welcome to Lands North");
 
 Application.LoadLevel(1);
             
         } 
     
         else if (myTrigger.gameObject.name == "T_BL_PS")
         {
     
 
 Debug.Log("Welcome to basecamp");
 
 Application.LoadLevel(0);
  
 }
         
     
         else if (myTrigger.gameObject.name == "T_GL_BL")
         {     
             
          
 Debug.Log("Welcome to Lands South");
 
 Application.LoadLevel(1);
             
             
         }
         
         else if (myTrigger.gameObject.name == "T_BL_GL")
 
 {
             
 Debug.Log("Welcome to Desert");
 
 Application.LoadLevel(2); 
         
         }
      
 }     
 
 }
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Answer by Joshua · Aug 17, 2011 at 10:19 PM

Have either a static variable or a script which has DontDestroyOnLoad to keep track of the last trigger you entered. Then you can have your spawnpoint depend on what it says.

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Answer by LunaRain · Aug 18, 2011 at 06:37 AM

Ye, it is really cool but I dont understand how to implement this :( I'm entering on trigger T_BL_GL and going to another scene then teleporting to point. How to encode this in c#?

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