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Question by benjaminoutram · Oct 26, 2016 at 06:11 AM · shadermaterialsspecularreflectionsmaterial renderer

How to remove specular reflections?

I have a nice mesh I have made and textured using a transparent and black texture, as in the video https://youtu.be/PynpyFxABYY

I want to remove the white specular reflection but I can't. I have read the Unity Manual on Materials, and tried unchecking both Forward Rendering options in the Standard Shader options, "Specular Highlights" and "Reflections". I also tried using "Fade" rendering mode, and also the Standard (Specular setup) shader with smoothness set to zero. In all cases, there are still these unwanted white specular reflections.

Please help!

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avatar image Namey5 · Oct 26, 2016 at 07:28 AM 0
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Do you need to use the Standard shader for this? If not, simply set the shader to something like Legacy/Unlit/Textured.

avatar image benjaminoutram Namey5 · Oct 26, 2016 at 07:50 AM 0
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There doesn't seem to be a Legacy/Unlit/Textured shader. I did try Unlit/Texture though, but it still produces this white specular rendering at small angles.

avatar image Namey5 benjaminoutram · Oct 26, 2016 at 08:08 AM 0
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that is the shader I meant, I figured it had been moved under into the legacy section. It shouldn't be doing so, would you $$anonymous$$d posting an image of what you mean.

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