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Question by chrisedhog · Sep 06, 2012 at 01:27 PM · vuforiaskyboxunity3.5

Disabling a SkyBox with code

Hey,

Sorry this is probably a really basic question - I'm not a programmer, just doing my best to create a AR App. I'm using the Vuforia AR SDK to detect a few targets - one of the targets I want to have a SkyBox on so what I've done is add a skybox to the camera. Obviously this means it's persistent, so I was hoping someone could suggest how I enable it/disable it with code. Below is where I add the code where it detects different targets, is there a way to just set the SkyBox to visible = true/false?

 switch (component.gameObject.name) {
                 
             case "Earth":
                 component.gameObject.animation.Play();
                 component.gameObject.audio.Play();
                 break;
             }

Any suggestions would be greatly appreciated.

Chris

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Answer by jaskij · Sep 06, 2012 at 04:19 PM

Try putting a script on the camera (if the SkyBox is camera specific) and changing it's gameObject.active.

If that doesn't work, make two cameras, of which only one has a skybox and switch between them (I know it's a PITA).

Or use a script to change the material of the skybox component on the camera through a script.

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Answer by AndyMartin458 · Nov 08, 2016 at 02:14 PM

You just need to get the Skybox component from the camera and disable it.

 someCam.GetComponent<Skybox>().enabled = false;
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