The application requires Unity3d permission
The game created on Unity3d at startup requires 2 resolutions:
android.permission.READ_PHONE_STATE and android.permission.GET_ACCOUNTS
The game uses Google Play Services and 3 third-party assets from the Asset Store, so let's say GET_ACCOUNTS if I understand correctly it's used for achiviements, leaderboard, etc. But why I need access to READ_PHONE_STATE I did not understand. These game permissions asked the game before installing and configuring Google Play Services, and all 3 third-party assaults were purely internal gaming (first for background, second for controlling touch and third for object pooling). I checked the Android Manifest in the root directory of the game project and did not find in it a single mention of android.permission.READ_PHONE_STATE or android.permission.GET_AACCONTS. Can you tell me that there is something in these 3 third-party asses that refers to these functions? Or is the Google SDK referring to such things by default?
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