- Home /
This question was
closed Apr 07, 2013 at 03:30 AM by
DaveA for the following reason:
The question is answered, right answer was accepted
Question by
wingren013 · Apr 07, 2013 at 03:15 AM ·
lighttorch
Creating realistic torchlight
I am trying to create a simple light source attached to my main camera to simulate a torch. I have the flicker down but the light seems to have the same strength no matter the distance rather than the level of illumination decreasing as the area illuminated grows larger. Any suggestions? The light rules for my game are based on the rules for illumination in the d20 system.
Comment
never $$anonymous$$d solved it myself. I had to use fog.
Follow this Question
Related Questions
Unity 3D - Lighting - Torches - HELP! 2 Answers
-light.intensity, light.spotAngle and light.color with variable? 0 Answers
Lightprobes[Pro] vs double lights[free] 0 Answers
Time! from Rotation of Light 1 Answer
smoothly make light brigther 1 Answer