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Question by Joeman9832 · Jul 05, 2018 at 12:32 AM · fpsfps controllerarduinoserialportexternal controller

Arduino Button Input not working

I have the following code in unity and i am trying to make a controller for an fps:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using System.IO.Ports;
 
 public class ControllerTest : MonoBehaviour {
     
     SerialPort sp = new SerialPort("COM3", 9600);
 
     // Use this for initialization
     void Start () {
         sp.Open();
         sp.ReadTimeout = 5;
     }
     
     // Update is called once per frame
     void Update () {
 
         if (sp.IsOpen)
         {
             try
             {
                 MoveObject(sp.ReadByte());
                 print(sp.ReadByte());
             }
             catch(System.Exception)
             {
 
             }
         }
 
     }
 
     void MoveObject(int Shoot){
         if(Shoot == 1){
             Debug.Log("shot");
         }
     }
 }

This is the code i have uploaded to my arduino:

 const int btn1 = 8;
 
 void setup(){
   Serial.begin(9600);
   pinMode(btn1, INPUT); 
 
   digitalWrite(btn1, HIGH);
 }
 
 void loop(){
   if(digitalRead(btn1) == LOW){
     Serial.write(1);
     Serial.flush();
     delay(20);
   }
 }
 

Unity doesn't seem to respond to my input other than the first time the button is pushed. When i had two buttons wired up unity responded perfectly fine. I just need to be able to execute code by pushing the button

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