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Question by Suyuanhan · Sep 10, 2011 at 08:49 AM · prefabchildren

Can not Get the Children of Prefab?

There's a prefab contains a child GameObject,and I drag that prefab to the "testObj" field.

here's the script:

 public GameObject testObj;
 void Start()
 {
 Debug.Log(testObj.GetComponentsInChildren<Transform>().Length);
 }

it display 0, so , it sounds like I can't get the prefab's children component. Is there any way to get it? Or do I have to drag the child's component in the Inspector panel?

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avatar image Suyuanhan · Sep 10, 2011 at 08:50 AM 0
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PS: How can I write a script with format in this website textfield?

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Answer by Arshia001 · Sep 10, 2011 at 09:02 AM

GetComponentsInChildren retrieves the COMPONENTS, not the gameobjects. Does your child gameobject have a component attached?

To answer your second question, use the code sample button above the text field. It's got a bunch of 0's and 1's on it.

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avatar image Suyuanhan · Sep 10, 2011 at 09:14 AM 0
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I modified some words , but you can try yourself to test it works or not.

avatar image Arshia001 · Sep 10, 2011 at 09:23 AM 0
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Well, now it looks much better. The problem is that you're trying to retrieve the CO$$anonymous$$PONENTS of type TRANSFOR$$anonymous$$, which is basically impossible, because transforms aren't components. You can iterate through child transforms like this (C# syntax, of course):

foreach(Transform t in testObj.transform){...}

I'm hoping you're familiar with foreach.

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