How to replace Tracked Pose driver with CommonUsages.centerEyePosition
According to the very sparse docs, the InputFeatureUsage centerEyePosition is supposed to give me "The position of the center eye on this device." However, in relation to what? I can deduce that it is not world view because when I place an object at the returned position it's nowhere near where my head is in the VR game. It also doesn't seem to be exactly an offset to the camera or the camera parent, so how can I use it to replace the depricated tracked pose driver on the camera?
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