Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SKYMARK · Jan 22, 2014 at 09:09 PM · terrainregion

Terrain Design and Creation

Hei guys , I've been struggling to create a map for a project I work on , but I have difficulties in the scaling of the regions

I've been working on a map for couple of days and everytime I hit play if feels like it's too small or Idk...

Can you give me some tips or tuts of how to make a world map with perfect scaling for all regions .

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DynamicPrgm · Jan 22, 2014 at 10:46 PM 0
Share

The scale in Unity should be 1 unit = 1 meter. (3.28 feet) When you are modeling your assets (in blender or whatever program) you should compare the models you make to a meter cube (usually the default cube, in blender shift+A>$$anonymous$$esh>Cube.) I find it useful to use the snap to grid function of blender (or whatever program) to make precise measurements on structures. You can make the building larger if you feel they're too small.

The average human is like 1.7 or so meters I think.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by getyour411 · Jan 22, 2014 at 10:40 PM

Your scene is not limited to one Terrain, even if that's the largest 2000 v 2000 one; if it feels too small to you (cuz "perfect scale" is what you see it as), then drop a whole bunch more 2k v 2k terrains into the same scene and line them up next to each other. Go nuts!

Look at Terrain.SetNeighbors(), Terrain.Flush() and depeding on your ultimate goals, Asset Store Stitchscape

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make a simple tree 1 Answer

Grass Textures of Terrain changing colors dinamically 2 Answers

How to make terrain spherical? 4 Answers

3rd person click to move; issues following terrain. 2 Answers

Unity Terrain - can I control a Level of distance (LOD)? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges