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Question by Benjamen · Jun 20, 2011 at 07:45 AM · cs1502cs1503

Problem with C# script.

Errors:

     Assets/Scripts/Character Classes/BaseCharacter.cs(85,141): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(85,49): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(85,49): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(86,139): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(86,49): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(86,49): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(87,135): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(87,47): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(87,47): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(91,143): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(91,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(91,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(92,148): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(92,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(92,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(93,143): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(93,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(93,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(94,149): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(94,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(94,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(95,151): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(95,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(95,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(96,147): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(96,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(96,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(97,151): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(97,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(97,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(98,147): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(98,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(98,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(99,152): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(99,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(99,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(100,144): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(100,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(100,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(101,144): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(101,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(101,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(102,149): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(102,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
     
     Assets/Scripts/Character Classes/BaseCharacter.cs(102,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'

Script:

 using UnityEngine;
 
 using System.Collections;
 
 using System; 
 
 
 
 public class BaseCharacter : MonoBehaviour {
 
     private string _name;
 
     private int _level;
 
     private uint _freeExp;
 
     
 
     private Attribute[] _primaryAttribute;
 
     private Vital[] _vital;
 
     private Skill[] _skill;
 
     
 
     public void Awake() {
 
         _name = string.Empty;
 
         _level = 0;
 
         _freeExp = 0;
 
         
 
         _primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
 
         _vital = new Vital[Enum.GetValues(typeof(VitalName)).Length];
 
         _skill = new Skill[Enum.GetValues(typeof(SkillName)).Length];
 
         
 
         SetupPrimaryAttributes();
 
         SetupVitals();
 
         SetupSkills();
 
     }
 
     
 
     public string Name {
 
         get{return _name; }
 
         set { _name = value; }
 
     }
 
     
 
     public int Level {
 
         get{ return _level; }
 
         set{ _level = value; }
 
     }
 
         
 
     public uint FreeExp {
 
         get{ return _freeExp; }
 
         set{ _freeExp = value; }
 
     }
 
     
 
     public void AddExp(uint exp) {
 
         _freeExp += exp;
 
         
 
         CalculateLevel();
 
     }
 
     
 
     
 
     public void CalculateLevel() {
 
     }
 
     
 
     
 
     private void SetupPrimaryAttributes() {
 
         for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++) {
 
             _primaryAttribute[cnt] = new Attribute();
 
         }
 
     }
 
     
 
     private void SetupVitals() {
 
         for(int cnt = 0; cnt < _vital.Length; cnt++) {
 
             _vital[cnt] = new Vital();
 
         }
 
     }
 
     
 
     private void SetupSkills() {
 
         for(int cnt = 0; cnt < _skill.Length; cnt++) {
 
             _skill[cnt] = new Skill();
 
         }
 
     }
 
     
 
     public Attribute GetPrimaryAttribute(int index) {
 
         return _primaryAttribute[index];
 
     }
 
      
 
     public Vital GetVital(int index) {
 
         return _vital[index];
 
     }
 
     
 
     public Skill GetSkill(int index) {
 
         return _skill[index];
 
     }
 
     
 
     private void SetupVitalModifiers() {
 
         GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .5f));
 
         GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), 1));
 
         GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), 1));
 
     }
 
     
 
     private void SetupSkillModifiers() {
 
         GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might), .33f));
 
         GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));
 
         GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
 
         GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .33f));
 
         GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
 
         GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f));
 
         GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
 
         GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f));
 
         GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
 
         GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
 
         GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
 
         GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));
 
     }
 
 }

     

 
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Answer by Bampf · Jun 20, 2011 at 11:07 AM

You are constructing ModifyingAttribute's with two arguments, a primary attribute (whatever that is) and a float. The compiler is telling you that it expects fewer or more arguments.

    new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion),
                           .5f)


Look at ModifyingAtttribute's constructors, or (if you didn't write that code) your examples & documentation, to see how to construct them.

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