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Question by AevinGames · Jan 27, 2017 at 10:32 PM · c#cs1503

ICcomparable items cannot get if contained in list...

No other forum questions answer my problem (those that I've seen at least)

I copied this script from the scripting API and changed all the "BadGuy" to "PlayerID" :

 using UnityEngine;
 using System.Collections;
 using System; //This allows the IComparable Interface
 
 //This is the class you will be storing
 //in the different collections. In order to use
 //a collection's Sort() method, this class needs to
 //implement the IComparable interface.
 public class BadGuy : IComparable<BadGuy>
 {
     public string name;
     public int power;
     
     public BadGuy(string newName, int newPower)
     {
         name = newName;
         power = newPower;
     }
     
     //This method is required by the IComparable
     //interface. 
     public int CompareTo(BadGuy other)
     {
         if(other == null)
         {
             return 1;
         }
         
         //Return the difference in power.
         return power - other.power;
     }
 }

When a username that hasnt been given a PlayerID (found by their username) it will automatically create the ID for them, stored for the admin to use:

 public List<PlayerID> _playerIDs;
 
 void OnChatMsg() {
 if (!_playerIDs.Contains(msg.userName){
 Debug.log("Success! Creating ID");
         }
 }

The error I'm receiving is: error CS1503: Argument #1' cannot convert string' expression to type `PlayerID'

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Answer by IgorAherne · Jan 28, 2017 at 12:04 AM

You need linq

 using System.Linq;
 
 void OnChatMsg() {
         //Look through playerIDs, and find first id such that id.name == ms.userName.
         //Returns null if not found (exactly what you would need)
        // Notice, SingleOrDefault relies on YOU ensuring there are no identical entries, 
        // otherwise use FirstOrDefault()

 
         if (_playerIDs.SingleOrDefault(id => id.name == msg.userName) == null){
           Debug.log("Success! Creating ID");
         }
  }



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avatar image Bunny83 · Jan 28, 2017 at 08:15 AM 1
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Right, that's a solution. However using a Dictionary for looking up a playername at runtime would be better. Though since we don't know all details this is a valid solution. In the end the question has nothing to do with the IComparable interface.

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