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Question by Cosmack · Nov 13, 2013 at 05:49 AM · c#build-errorpluginplayerprefscs0103

PlayerPrefs Plugin. error CS0103: The name `PlayerSettings' does not exist in the current context

When I tired to build my game it gave me these errors:

Assets/Plugins/PlayerPrefsPlugin/Editor/PlayerPrefsPro.cs(52,52): error CS0103: The name PlayerSettings' does not exist in the current context Assets/Plugins/PlayerPrefsPlugin/Editor/PlayerPrefsPro.cs(92,100): error CS0103: The name PlayerSettings' does not exist in the current context

I think the problem is with my Unity libraries (or something). Would rebuilding/importing them somehow fix this?

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avatar image ABerlemont · Oct 24, 2017 at 12:08 PM 0
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PlayerSettings needs "using UnityEditor" to work. And you need to remove everything linked to the editor within your build using

 #if UNITY_EDITOR
 using UnityEditor;
 #endif
 
 ...
 
 #if UNITY_EDITOR
 PlayerSettings...
 #endif

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Answer by Harinezumi · Oct 24, 2017 at 01:05 PM

PlayerSettings is in UnityEditor module, which is not available in builds. You need to use platform dependent compilation for the code that wants to use PlayerSettings, so that it is not used for builds.

Basically add before the first use of PlayerSettings add #if UNITY_EDITOR and when it is not used add #endif. But make sure that your logic is nicely separated and that you don't use any variables from the conditionally compiled block.

Btw, PlayerSettings contains data about how the application (the "Player") will be built, it has nothing to do with the human user, also called "player".

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Answer by JDPowerTeam · Jun 21, 2020 at 10:54 AM

if UNITY_EDITOR

        Application.OpenURL("https://play.google.com/store/apps/details?id=" + PlayerSettings.applicationIdentifier);

endif

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