Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by animeman0 · Jul 12, 2015 at 04:04 PM · c#rigidbody2dgetcomponentlinecastcs0103

error CS0103 when I try to use Rigidbody2D

Hi,

So in my game when the player enters the linecast of the enemy i want the enemy to move towards him.

But I get this Assets/scripts/EnemyScript.cs(23,22): error CS0103: The name `GetComponenet' does not exist in the current context

It highlights:

 rb = GetComponenet<Rigidbody2D> ();

Full script:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyScript : MonoBehaviour {
 
     bool seenPlayer;
     RaycastHit2D seePlayer;
 
     public Rigidbody2D rb;
 
 
     public Vector2 newPos;
 
     float maxSpeed = 10f;
     Animator anim;
 
     GameObject player;
 
 
     void Start()
     {
         anim = GetComponent<Animator> ();
         **rb = GetComponenet<Rigidbody2D> ();**
         player = GameObject.FindWithTag("Player");
     }
 
     void FixedUpdate()
     {
         //Just a debug visual representation of the Linecast, can only see this in scene view! Doesn't actually do anything!
         Debug.DrawLine(transform.position, newPos , Color.magenta);
 
         //Using linecast which takes (start point, end point, layermask) so we can make it only detect objects with specified layers
         //its wrapped in an if statement, so that while the tip of the Linecast (interactCheck.position) is touching an object with layer 'Guard', the code inside executes
         if(Physics2D.Linecast(transform.position,newPos, 8 << LayerMask.NameToLayer("Player")))
         {
             //we store the collider object the Linecast hit so that we can do something with that specific object, ie. the guard
             //each time the linecast touches a new object with layer "guard", it updates 'interacted' with that specific object instance
             Physics2D.Linecast(transform.position,newPos, 8 << LayerMask.NameToLayer("Player"));
             seenPlayer = true; //since the linecase is touching the guard and we are in range, we can now interact!
             if(seenPlayer == true)
             {
                 Debug.Log("worked");
                 rigidbody2D.velocity = new Vector2(1, rigidbody2D.velocity.y);
             }
         }
         else
         {
             seenPlayer = false; //if the linecast is not touching a guard, we cannot interact
         }
     }
 }




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by tanoshimi · Jul 12, 2015 at 04:39 PM

That's because GetComponenet isn't a method. GetComponent is.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image animeman0 · Jul 12, 2015 at 05:15 PM 0
Share

do you mean I have to do GameObject.GetComponent it still didn't work i tried it

avatar image NoseKills · Jul 12, 2015 at 06:03 PM 0
Share

No. He meant you have to spell it correctly :)

avatar image animeman0 · Jul 12, 2015 at 06:15 PM 0
Share

ffs what's with me and spelling today,

Thanks to the both of you

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

error CS0029: Trying to access component in parent - c# 2 Answers

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Get Rigidbody2D component in script (c#) 1 Answer

How can I check a variable in one script from another one in c#? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges