Reflection map (rm?) and Ambient Occlusion map (AO?) in Unity
Hi, I am using Unity 2018.3 Friend sent me model of gun with 4 types of textures. I have here regular Normal Map texture, regular Diffuse texture and two more I dont know exactly what they are for...
One have shortcut AO (Ambient Occlusion)?
In Unity I can paste this into "Occlusion" field in Standard shader
Second have shortcut RM (Reflection map?)
Its green-ish texture and idk how to use it. I think its map of glossy/metalic effect but not work properly in "Metalic" field of Standard shader.
Can someone tell me how to add this map to model? Thanks.
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