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Unable to debug project in Xcode 8.2.1 from Unity IOS ?
My problem is that when the game Output form unity and moved Xcode , When run on Simulator IOS 10.2 gives the following error
objc[973]: Class PLBuildVersion is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices (0x127270998) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/PhotoLibraryServices.framework/PhotoLibraryServices (0x126ca3880). One of the two will be used. Which one is undefined.
objc[973]: Class VCWeakObjectHolder is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/GameKitServices.framework/Frameworks/ViceroyTrace.framework/ViceroyTrace (0x122cf8988) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/GameKitServices.framework/Frameworks/AVConference.framework/AVConference (0x122c2fc38). One of the two will be used. Which one is undefined.
2017-03-13 18:51:07.756 rana[973:12852] -> registered mono modules 0x110568160
2017-03-13 18:51:11.069 rana[973:12852] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
-> applicationDidFinishLaunching()
PlayerConnection initialized network socket : 0.0.0.0 55000
Multi-casting "[IP] 192.168.37.128 [Port] 55000 [Flags] 2 [Guid] 626334304 [EditorId] 4294967295 [Version] 1048832 [Id] iPhonePlayer(Mahans-Mac.local):56000 [Debug] 0" to [225.0.0.222:54997]...
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/UnityDefaultAllocator.cpp Line: 121)
rana was compiled with optimization - stepping may behave oddly; variables may not be available.
Note: I am using xcode on a virtual machine, but Apple developers have accounts. Unity Version 5.3.5f1
screen-shot-2017-03-13-at-71923-pm.png
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