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Question by
ouzer · Aug 23, 2020 at 06:29 AM ·
shadershadersshader programmingsimulation
pixelated water shader
I have a SPH based liquid simulation with particles. My goal is to turn it into a pixelated water (see pic). I feel a little stuck since I don't have much experience on shaders and no idea where to start. I'm not looking for a complete answer, Just something to point me in the right direction! Thank you!
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