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Best collider for standing on the ground
I have seen many different colliders for characters to stand on the ground with. Capsules, spheres, cubes, ribosomes, etc. But what colliders are best for specific games and situations. For example: smash bros melee uses a ribosome collider for moving around and playing the balancing animation when on a edge.
There is no best. Spheres are the simplest collider so they are fastest to calculate, but each game has different requirements. Capsules work good for climbing up slopes, etc. In environments, mesh colliders are good for complex geometries, but in alot of cases they can replaced with boxes. In many games they use a combination of colliders for players, capsules inside of boxes, etc.
What's a ribosome collider? How do you know that smash bros use this? Can you provide a link.
I was watching this video of the mechanics of smash bros melee. Also, I've noticed that while playing the game, I tried to land on a narrow platform with no ledge grabs, having the center of the character just missing the land and was pushed over so the model of the character wasn't clipping the side of the platform. I figured it might be a upside-down triangle they are using for standing on the ground until I saw that part of the video.
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