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Question by yxela007 · Nov 07, 2013 at 11:16 PM · movement scriptfunction updatetransform.

Patrol script won't work.

So I'm literally just trying to have a character patrol through several checkpoints over and over again, but whenever I run the script, the player is moving super fast. No matter what I make the speed, it still goes really fast, so I don't know what's wrong. I've only been using unity for a few weeks so the answer's probably stupid and obvious, but still.

 var theEnemy : Transform;
 var checkpoints : Transform[];
 
 var currentCheckpoint = 0;
 
 var speed = 0.01;
 
 var currentDistance = Vector3.Distance(checkpoints[currentCheckpoint].position, theEnemy.position);
 
 function Update(){
 
 
 if(currentCheckpoint < checkpoints.length){
 theEnemy.position = Vector3.MoveTowards(checkpoints[currentCheckpoint].position, theEnemy.position, speed * Time.deltaTime);
 if(currentDistance<1){
 currentCheckpoint++;
 }
 }
 else{
 currentCheckpoint = 0;
 }
 
 
 }
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Answer by chaosmaker · Nov 07, 2013 at 11:40 PM

Vector3.MoveTowards

static function MoveTowards(current: Vector3, target: Vector3, maxDistanceDelta: float): Vector3; Description Moves a point current in a straight line towards a target point.

Looks like your parameters here are in wrong order:

 theEnemy.position = Vector3.MoveTowards(checkpoints[currentCheckpoint].position, theEnemy.position, speed * Time.deltaTime);

Supposed to be like:

 theEnemy.position = Vector3.MoveTowards(theEnemy.position, checkpoints[currentCheckpoint].position, speed * Time.deltaTime);
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avatar image yxela007 · Nov 08, 2013 at 02:10 AM 0
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Wow, yeah that was it! Thanks

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