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Question by tprx · Apr 04, 2018 at 03:21 AM · multiplayermultiplayer-networking

UNet - Multiplayer Match Making - Custom Match Attributes

I'm making a multiplayer room list lobby. I would like various additional details about each room to be included, things like map, player names etc.

The MatchInfoSnapshots that are returned after ListMatches seem to have some functionality to achieve this via:

https://docs.unity3d.com/ScriptReference/Networking.Match.MatchInfoSnapshot-matchAttributes.html

But I have no idea how to set these attributes on the server. There is:

https://docs.unity3d.com/ScriptReference/Networking.Match.NetworkMatch.SetMatchAttributes.html

but there is no "Dictionary < string,long >" parameter or the like.

What am I missing? How would I go about passing custom data for each match? Thanks.

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avatar image tribio · Sep 26, 2018 at 11:35 AM 0
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I'm wondering the same...

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Answer by BBIT-SOLUTIONS · Nov 15, 2018 at 12:26 PM

Seems like there is no special way to set arbitrary attributes or data currently.

See here

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