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Question by coverfire · Jul 15, 2014 at 08:58 PM · rotationaxisanglesliderarbitrary

Set angle of object around arbitrary axis by slider?

Here's the situation: my object needs to rotate a defined angle around an arbitrary axis I calculated between two Vector3's. The angle is controlled by a GUI.HorizontalSlider.

For example, if I move my slider 4 to the left, my object needs to rotate by 4° around my axis. I tried to use transform.RotateAround but then my rotation never stops and I only control the rotation speed with my slider:

angleSlider = GUI.HorizontalSlider (new Rect (5,103,165,20), angleSlider, -7f, 7f); myObject.transform.RotateAround(myObject.abutment.transform.position, ax, angleSlider);

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Answer by rutter · Jul 15, 2014 at 09:01 PM

angle around an arbitrary axis

Today is your lucky day, because that's actually how Unity represents all rotations internally: quaternions!

Skipping a bunch of crazy math about imaginary numbers (which you can read about around the net), quaternions are relatively easy to define based on two things:

  • An axis

  • Rotation around that axis

We call that angle-axis representation.

Assuming you already have those values defined, it's as easy as pie:

 float myAngle = 0f; //angle in degrees
 Vector3 myAxis = Vector3.up; //whatever axis you want
 Quaternion rot = Quaternion.AngleAxis(myAngle, myAxis);
 myObject.transform.rotation = rot;

You may need to try it a few times to get a feel for it.

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avatar image coverfire · Jul 15, 2014 at 10:59 PM 0
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Thank you so much! That's exactly what I needed :)

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