IOS build don't render objects with scale different than 1
Recently I try to build a multiplataform game to IOS using Unity Cloud and a strange error occurs: All 3D objects that the size vector is different from Vector.one isn't rendered. My unity version is 2019.4.8 and I try the same in 2019.3. The game logic is normal, the input and script are normal, the only problem is the individual objects that arent rendered. This is a print of a runner game and is possible to see the fake shadow of gondolas but none gondolas. I build this game for PC and Android and this problem doesn't occur. I change the dynamic batching and static batching setting and try a lot of setups but the problem isn't fixed. Someone has this problem before? Sprites and UI with different scale isn't affected.
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