Fog showing in editor, but not in build
I got scenes set up with standard Unity fog (set up under 'Fog' in the lighting tab for each scene). It shows up just fine in the editor, but not in a standalone Windows build.
I have tried both Linear and Exponential fog, and in Project Settings > Graphics > Fog Modes I have all 3 fog types checked. Is there anything else that could be the cause of this, such as something else that needs to explicitly be supported in a build?
I'm using Forward rendering and am not using the new HDRP rendering pipeline.
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