Rotating and Positioning Gameobjects
Hi,
I am implementing a procedural approach for roadnetworks.
I have two road tiles:
How can I put this tiles together(1,2), also if I first rotate the (1).
Should I position each vertex of the mesh or is it possible to rotate the (2) with the same rotation matrix of (1) and then position the object to the right position? (worldspace or localspace?)
If you can give me an example, it would be very helpful.
Thank you and best wishes
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