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Question by fotismargaritis202 · Feb 23, 2019 at 04:51 PM · triggerreset-positionobject position

need to reset object position somehow.plz help

i need help. I have a wall that pushes the player when the player collides with a trigger. To do that i animated the wall using an "object moving script" and have the wall object activate when the player collides with said trigger. I also made a trigger that deactivates the wall. All that worked out great and all but when the player dies and goes back, i want the wall to reset to it's original position since it's stuck in it's current position making it impossible to progress. I tried to make triggers that reset the wall object but i couldn't do it. Is there any way to ALSO reset the object's position when the player collides with activation trigger? Activation trigger script looks like this:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class activatelauncher : MonoBehaviour {

 public GameObject launcher;

 void OnTriggerEnter(Collider col){
     {
         if(col.gameObject.name == "player")
         {
             launcher.SetActive(true);

         }
     }
 }

}

launcher is the wall object. Please help me. I'm bad at scripts.

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Answer by Hellium · Feb 23, 2019 at 06:15 PM

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class activatelauncher : MonoBehaviour
 {
      private Vector3 initialPosition;
      public GameObject launcher;
 
      void Start()
      {
          initialPosition = transform.position;
      }
      void OnTriggerEnter(Collider col){
      {
          if(col.gameObject.name == "player")
          {
              launcher.SetActive(true);
              transform.position = initialPosition ;
          }
      }
  }


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