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Question by Mwester · Mar 15, 2018 at 09:26 PM · rotationraycastraycastingraycasthitnormals

Using Raycast Normal to match surface rotation to instantiated gameobject? EXAMPLE GIF Included

Hi guys, I have been trying to build a simple base building / resource management style game that takes place on a spherical low poly world (which has proven a lot more difficult then I anticipated). My issue is that I cannot get the "building" gameobject (in this case the green cube) to match the rotation of the surface of the individual building tiles (each triangle face is a tile). This is absolutely essential, otherwise buildings will not line up to the planet's surface at all...I believe this is possible by using a raycast, but am at a loss as to how to go about it. Any help is appreciated.alt text

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avatar image Bunny83 · Mar 15, 2018 at 09:56 PM 0
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It would help if you had included your current code. Was that gif made by you? Don't you already use a raycast?

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