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Question by iodiot · Oct 24, 2018 at 10:38 AM · camera2dspritesorthographic

Sprite relative position/scale problem with orthographic camera

I tried to render tiles and other stuff from script and discovered the next problem that I cannot fix: relative position & size of the sprites on the screen are correct only with precise value of Camera.size.

A few examples:

Camera.size = 5. Almost correct. No gaps between tiles.

alt text

Camera.size = 7. Incorrect. Tiles are on the same positions but they are smaller, so there are big gaps between tiles. alt text

My low-level code for rendering:

 sprite = Sprite.Create(texture, rectInTexture, new Vector2(.5f, .5f));
 ...
 sprite.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(p.x, p.y, 0f);
 ...
 sprite.transform.localScale = new Vector3(scale.x, scale.y, 1f);

So I want to figure out how to make so that different values of orthographic size would not change the relative position and scale of sprites.

Thanks in advance.

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avatar image tormentoarmagedoom · Oct 24, 2018 at 11:26 AM 0
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If you are creating the sprite reltive with screentoworldpoint function, of course it will make be in diferent world positions dependi g on the camera..

Use another way to create them...

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