Isometric Screen To world point with fixed y axes
Hi. Thank you for the help. I am trying to place a cube using Camera.main.screenToWroldPoint on the mouse or touch position.
The results appear correct in the game view, but my game Object is moving on the X, Y and Z. I need a way to fix the Y position at y = 1 and have the X and Z position translate correctly for the Game View.
I am using an Orthographic Camera at 30,45,0 rotation for isometric view. I'm guessing there is an easer way than working out the math?
Thank you.
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