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Question by voltage · Jul 30, 2015 at 06:26 PM · cameralerp

Using Lerp to look up with your local camera?

Hi, so I've been using lerp for the first time and I'm a bit confused. Here's my code;

 if (Input.GetAxis("Mouse Y") > .1f & disableMotion == 0)
 {
     cameraobj.transform.localPosition = new Vector3(.9f, Mathf.Lerp(4, 7, Time.deltaTime), -4.5f);
 }

I plan on modifying the rotation of X later, but I wanted to figure out what I'm doing first. This code is being run within Void Update of course. Am I using the wrong kind of Lerp?

The result is an instantaneous .5f jump in my Y Axis and then it just stops. I think it's probably because I'm using = new Vector3, but I have to run to work now unfortunately and the scripting reference told me to use = new Vector3. Thanks for the help guys.

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Answer by Hellium · Jul 30, 2015 at 05:44 PM

Read the explanation I gave here :

http://answers.unity3d.com/questions/998544/having-difficulty-with-lerp.html

I don't like the example Unity gave about LERP.

For your problem, here is a simple example :

 private float t = 0 ; // Parameter of the Lerp    
 private float duration = 5 ; // Duration of the lerp transition = 5 seconds
 
 
 void Update()
 {
     ....
     if (Input.GetAxis("Mouse Y") > .1f && disableMotion == 0)
     {
         if( t > duration )
             t = 0 ;
         
         cameraobj.transform.localPosition = new Vector3(.9f, Mathf.Lerp(4f, 7f, t / duration), -4.5f);
         
         t += Time.deltaTime ;
     }
     else
         t = 0 ;
     ...
 }
 

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