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Question by sabdekhen · Dec 03, 2018 at 06:56 AM · unity 2dvisual studiotouch controlshexagonsuper

Rotate gameObject with touch controls OR gameObject follow finger

I am making a simple and my first 2d game like super hexagon.. I just made it for windows but I want to make it for android but I don't know how to control player with touch in android. Do someone have any solution?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class Player : MonoBehaviour {
 
     public float moveSpeed = 600f;
     float movement = 0f;
     // Update is called once per frame
     void Update () {
         movement = Input.GetAxisRaw("Horizontal");
     }
 
     private void FixedUpdate() {
         transform.RotateAround(Vector3.zero, Vector3.forward, movement * Time.fixedDeltaTime * -moveSpeed);
     }
 
     private void OnTriggerEnter2D(Collider2D collision) {
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     }
 
 }



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Answer by Vipers · Dec 03, 2018 at 02:52 PM

Hey, how are you? Super Hexagon has a kind of "locked" player that only moves by rotating itself, and I honestly don't like it that way, I prefer it to be freely moved, so the Player script for touch only should be like this:

 using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.SceneManagement;
  
  public class Player : MonoBehaviour {
  
      //determines the player speed
      public float moveSpeed;
 
      // Update is called once per frame
      void Update () 
      {
          
              //touch screen movement
                  if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved){
              Vector2 TouchPosition = Input.GetTouch(0).deltaPosition;
              transform.Translate(TouchPosition.x * moveSpeed * Time.deltaTime, TouchPosition.y * moveSpeed * Time.deltaTime, 0);
          }
 
          }
  
  }

Here, moveSpeed is a float that determines the player speed, a value around 5 should be fine (it's customizable on "Inspector" panel.

Also, you should create a new script for your player, to define screen size limits, I called mine "ScreenLimits", and used Mathf.Clamp for it, see below:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ScreenLimits : MonoBehaviour {
 
     void Update() {
 
         //the values of X and Y are customizable as the screen size of your mobile device
         transform.position = new Vector3(Mathf.Clamp(transform.position.x, -7.7f, 7.7f),
         Mathf.Clamp(transform.position.y, -14f, 14f), transform.position.z);
     }
 }

As I put in the script, the value of X and Y are from your mobile screen size, so it can change according to your preferences.

Hope it helps you!

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