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This question was closed Dec 17, 2014 at 09:54 PM by Graham-Dunnett for the following reason:

Duplicate Question

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0
Question by metobayrak · Dec 17, 2014 at 09:54 PM · raycastbce0023

Assets/RayShoot.js(35,19): BCE0023: No appropriate version of 'UnityEngine.Physics.Raycast' for the argument list '(UnityEngine.Vector3, UnityEngine.Vector3, System.Type, float)' was found.

 var Menzil : float = 1000;
 var Kuvvet : float = 1000;
 var Sarjor : int = 90;
 var SarjorMermi : int = 30;
 var YenilemeZamani : float = 2;
 var KalanMermi : int = 0;
 var AtesZamani : float = 0;
 var AtesSiralama : float = 0.1;
 
 function Start () {
 KalanMermi = SarjorMermi;
 Screen.showCursor = false;
 Screen.lockCursor = true;
 }
 
 function update () {
 if(AtesZamani > 0) {
 AtesZamani -= Time.deltaTime;
 }
 if(AtesZamani < 0) {
 AtesZamani = 0;
 }
 if(Input.GetMouseButton(0) && KalanMermi) {
 if(AtesZamani ==0) {
 RayShoot();
 AtesZamani = AtesSiralama;
 }
 }
 }
 
 function RayShoot () {
 var Vur = RaycastHit;
 var DirectionRay = transform.TransformDirection(Vector3.forward);
 Debug.DrawRay(transform.position, DirectionRay * Menzil , Color.red);
 if(Physics.Raycast(transform.position, DirectionRay, Vur, Menzil)) {
 if(Vur.rigidbody) {
 Vur.rigidbody.AddForceAtPosition(DirectionRay * Kuvvet, Vur.point);
 }
 }
 KalanMermi --;
 if(KalanMermi < 0) {
 KalanMermi = 0;
 }
 if(KalanMermi == 0) {
 Yenile();
 }
 }
 
 function Yenile () {
 yield WaitForSeconds(YenilemeZamani);
 }

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Answer by HarshadK · Dec 17, 2014 at 02:00 PM

Your line #32 should be:

 var Vur : RaycastHit;
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