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Question by david 2 · Mar 29, 2011 at 07:11 PM · destroybce0023

problem with Destroy Function!!

Hi, Im Making An Explotion That Makes An Invisble Sphere For 0.1 Seconds And Destroys Everything That Touches It. It Says:

Assets/Standard Assets/Scripts/Game/explotion.js(16,16): BCE0023: No appropriate version of 'UnityEngine.Object.Destroy' for the argument list '(UnityEngine.ControllerColliderHit)' was found.

What is the problem? Code:

function Start () { print ("Explode!!"); }

function OnControllerColliderHit(hit:ControllerColliderHit) { if(hit.gameObject.tag == "Block" || hit.gameObject.tag == "qsand") { // dead = true; // lifeSystem.LIVES--; // if(lifeSystem.LIVES==0){ // lifeSystem.LIVES = 3; // print ("Game over"); // } Destroy(hit); } }

Edit: Ok I Changed hit to hit.gameObject But It Does Not Destroy Them! Edit: Now Fixed Ok.

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avatar image AngryOldMan · Mar 29, 2011 at 07:16 PM 0
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do you have a controller collider on the object or just a regular collider?

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Answer by Maarten · Mar 29, 2011 at 07:15 PM

Shouldnt you do the following:

Destroy(hit.gameObject);
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avatar image david 2 · Mar 29, 2011 at 07:24 PM 0
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it solves the error thanks, BUT IT DOES NOT DESTROY ANY OBJECTS

avatar image Maarten · Mar 29, 2011 at 07:40 PM 0
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Are you sure that it even gets to the function call? If you havnt got a controller on it, the collider function will not trigger.

Please put a debug.log before the destroy statement to see if it gets triggered.

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Answer by poncho · Apr 04, 2011 at 05:49 PM

you could try these

DestroyObject(GameObject.Find(hit.gameObject.name));
DestroyObject(hit.gameObject);
Destroy(GameObject.Find(hit.gameObject.name));
Destroy(hit.gameObject);

check the one that works to you

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