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Question by Zace · Jan 03, 2013 at 02:09 AM · javascriptinstantiatetransformbce0023

Instantiate Error (BCE0023)

Hey People,

I've been searching for about 2 hours for a solution, have checked and re-checked the example on the Unity Manual and look at a couple of example tutorials but to not avail.

I trying to create an object to appear multiple times and attach it to the scene manager. The code I've written so far looks like this

 //Enemy Counter
 var EnemyCounter : int = 0;
 //Variable for Random Y Co-Ordinate
 var EnemyY          : int = 0;
 
 //Variable created for Enemy
 var EnemyBody      : Transform;
 
 function Start () {
 }
 
 function Update () {
 
 EnemyY = Random.Range(-17,17);
 
 if(EnemyCounter == 0){
     Instantiate(EnemyBody, Vector3(20,EnemyY,0),0);
     EnemyCounter = 40;
     }

Yet I'm getting this error

BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.Transform, UnityEngine.Vector3, int)' was found.

Any help would be greatly appreciated

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Answer by Piflik · Jan 03, 2013 at 02:14 AM

Just like the error says: the arguments you hand over to Instantiate are wrong. The last one has to be a Quaternion, not an int.

e.g:

 Instantiate(EnemyBody, Vector3(20, EnemyY, 0), Quaternion.identity);
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avatar image Zace · Jan 03, 2013 at 02:17 AM 0
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Of course! I was thinking of rotation as a single number ins$$anonymous$$d of a 3 dimensional number. I knew that this would happen. Thank you for you help :-)

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