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Question by Dahmomic · Dec 29, 2017 at 02:55 AM · tilemapgridgrid based gameturn-basedgridmove

How to find sprite at grid location?

Hey! I'm working for the first time with Tilemaps and grids in unity and...well I'm stuck.

I'm currently trying to make a Fire Emblem type of game, but I'm struggling at finding which sprite is present at a X,Y Coordinate in the world. I basically need this to prevent the player from being able to select the cell and move there.. I've looked at the grid / grid layout documentation but was unable to find anything helpful.

alt text

I want to check if the ground tile's sprite is red checkered, of so, remove my movement indicators (hollow light blue squares).

sans-titre.png (40.6 kB)
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Answer by MattG54321 · Dec 29, 2017 at 03:14 AM

Try using Tilemap.GetTile(Vector3Int position).

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avatar image Dahmomic · Dec 29, 2017 at 04:38 AM 0
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That's to get a tile from the 'tile palette' tilemap isn't? :o

avatar image MattG54321 Dahmomic · Dec 29, 2017 at 03:19 PM 1
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If you really insist on getting the sprite, you can get it from the tile that GetTile() returns by using .Sprite.

avatar image Dahmomic MattG54321 · Jan 13, 2018 at 09:02 PM 0
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Thanks a lot, I read docs wrong!

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