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Best way to create Isometric 2.5D tile map
Hi,
I am trying to get some updated info about the best way to create an isometric map into unity, and easy to create new maps for different levels, with complete functionality: collisions, physics, animations and so on.
- Create it in Blender and import to unity? 
- Create it somehow using the 2D Tile map new feature in unity? 
- Create 1 tile in Blender and create later the map in unity? 
- Buy an Isometric Toolkit into the asset store? 
For example, anyone knows how Crossy Road created their isometric map?
I will appreciate any orientation.
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