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Question by Ethron981 · Feb 27, 2016 at 11:37 AM · textureterrainperformancetreesbatching

Help with using a single texture for all terrain trees

I'm quite new to Unity and I'm getting confused about how to have lots of objects with the same texture in my scene to not make the performance really low. I want to place lots of trees on my terrain using the terrain tools but don't want the batches to be too high. As all my trees use one texture how do I keep the number of batches lower? I would also like to ask the same for the grass texture as well. Thanks for any help!

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Answer by Ethron981 · Feb 28, 2016 at 09:47 PM

Never mind I figured it out. It was because I was using materials rather than a single texture, and having lots of separate materials splits up the mesh.

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